CHARGE · PULSE · RECOVEREMP Discipline
Fire a fully charged arena pulse, then watch as the EMP cooldown recovers over time. Upgrades improve cadence, radius, or resistance bypass—not damage.
01–08 · PERSISTENTEight Warband Slots
Recruit Kairos through Nova in order. Components and Shards recovered from boss caches fund the final four persistent slots.
AGENT RETREAT ROUTERepair Bay
Damaged agents withdraw, recover, and return to duty while the bay functions. If destroyed, it stays offline for the rest of the mission. The Core remains protect-only.
REPAIR SUPPLIESField Kits
Spend repair packs on vulnerable agents away from the bay, or Components on damaged sentries. Neither action restores the Core.
4 PER PARENT · 10–20STemporary Children
Autonomous agents can deploy up to four material-funded children. Their lifetime bars show the 10, 15, or 20 second support window.
4 ROLE SKILLS · COOLDOWN RINGSSkill Portraits
Portrait controls show each recruited specialist’s ready state: slow, mark, armor break, or repair and barrier support.
WAVE 3+ · ONE ACTIVEBoss Telegraphs
Armored warbosses mark a fixed blast area before it lands. Break armor, move outside the area, and contain the reinforcements.
BOSS CACHE · COMPONENTS · SHARDSRare Loot
Boss caches announce their actual Component and Shard quantities; pending drops are credited before the arena resets.