FFREEMAN / PROTOCOL← RETURN TO MISSION

NETWORK OBSERVATORY · LIVE TELEMETRY

Living Network

A field catalog for the agents, intrusions and recovered components currently shaping the Freeman Protocol defense grid.

08
LIVE AGENTS
22
THREATS TRACED
03
FIELD COMPONENTS

SQUAD SIGNALS

Live Agents

Click a signal card to inspect its current combat directive.

INTRUSION INDEX

Threat Archive

Signatures are prioritised by their ability to reach the Core.

Low-poly armored Freeman Protocol war robot with an orange sensor core
NEW VISUAL LANGUAGE · LOW-POLY 3D

War Robots

Threats now read as armored machines in motion: sensor cores, plated silhouettes, weapon arms and boss-grade shielding. This concept sets the visual target for the realtime robot rigs in the arena.

RUNTIME // PROCEDURAL MESH · CATALOG // IMAGEGEN CONCEPT
01TRACE: 12 ACTIVE

Virus

Melee hunter

Close-range corruption packet

02TRACE: 04 ACTIVE

Phisher

Ranged deception

Spoofs positions and launches hostile packets

03TRACE: 02 ACTIVE

Trojan

Armoured breach unit

Absorbs fire while advancing on the Core

04TRACE: BOSS SIGNAL

Rootkit Prime

Multi-stage intrusion

Splits into hostile processes after shell failure

RECOVERED AFTER ACTION

Field Components

Portable loot cards use the same colors visible in mission feedback.

OPERATOR / FIELD-KIT RECOVERY

Repair Cache

Restores up to 25 operator health and replenishes field-kit supplies by exactly one kit. The Covenant Core remains protect-only.

+25 HP · +1 KIT
FIELD BUILD

Sentry Component

Recoverable parts for sentries, armor, and agent upgrades.

+2 COMPONENTS
UPGRADE DATA

Protocol Shard

Protocol Shards fund late warband recruits and the one-shard cost of temporary children.

VARIABLE SHARDS

MISSION LOADOUT

Armor Profiles

Choose one profile per mission; its bonuses appear in the in-game HUD.

SURVIVABILITY

Vanguard

Armor plates raise operator durability and strengthen incoming repairs.

WEAPON OUTPUT

Striker

Weapon cores raise direct damage and shorten the firing cadence.

EMP SUPPORT

Relay

Relay arrays increase EMP radius by 25% and improve support recovery.

HIGH-VALUE RECOVERY

Elite Recovery

Elite breaches can return the components that deepen agent specialisation.

ELITE DROP

Armor Plate

Rare plating funds one mission-long armor profile.

ELITE DROP

Weapon Core

A tuned core reinforces specialist damage and suppression routines.

ELITE DROP

Agent Memory Chip

Memory chips unlock component ranks for the recruited agent who uses them.

SPECIALIST HARDWARE

Agent Component Upgrades

Install up to two ranks on recruited agents using recovered components.

KAIROS · 2 COMPONENTS

Stasis Array

Accelerates Kairos attack cycles by 12% per rank, up to rank two.

KIRA · 3 COMPONENTS

Hunter Core

Raises Kira's precision damage by 22% per rank, up to rank two.

FORGE · 3 COMPONENTS

Breach Ammo

Adds 16% damage and 10% faster attacks per rank, up to rank two.

COVENANT · 2 COMPONENTS

Nanite Reserve

Strengthens Covenant healing by 30% per rank, up to rank two.

ALL AGENTS · 2 COMPONENTS

Lifetime Matrix

Adds five seconds to temporary-unit lifetime per rank: 10, 15, then 20 seconds.

ENCOUNTER TELEMETRY

Terrain Signals

Terrain labels forecast routing, visibility, and EMP conditions before a wave begins.

EMP RADIUS +15%

Relay Storm

A charged relay field extends EMP reach while altering breach routes.

ROUTE SHIFT

Firewall Lanes

Firewall channels bend hostile paths into predictable defensive lanes.

VISIBILITY LOW

Data Fog

Fog reduces targeting confidence and contracts reliable EMP radius.

TWO VECTORS

Split Breach

A forked intrusion spreads hostile routes across opposing approach angles.

PLAYER SYSTEMS

Warband Discipline

Every live mission system is cataloged here with the same status language used by the HUD.

CHARGE · PULSE · RECOVER

EMP Discipline

Fire a fully charged arena pulse, then watch as the EMP cooldown recovers over time. Upgrades improve cadence, radius, or resistance bypass—not damage.

01–08 · PERSISTENT

Eight Warband Slots

Recruit Kairos through Nova in order. Components and Shards recovered from boss caches fund the final four persistent slots.

AGENT RETREAT ROUTE

Repair Bay

Damaged agents withdraw, recover, and return to duty while the bay functions. If destroyed, it stays offline for the rest of the mission. The Core remains protect-only.

REPAIR SUPPLIES

Field Kits

Spend repair packs on vulnerable agents away from the bay, or Components on damaged sentries. Neither action restores the Core.

4 PER PARENT · 10–20S

Temporary Children

Autonomous agents can deploy up to four material-funded children. Their lifetime bars show the 10, 15, or 20 second support window.

4 ROLE SKILLS · COOLDOWN RINGS

Skill Portraits

Portrait controls show each recruited specialist’s ready state: slow, mark, armor break, or repair and barrier support.

WAVE 3+ · ONE ACTIVE

Boss Telegraphs

Armored warbosses mark a fixed blast area before it lands. Break armor, move outside the area, and contain the reinforcements.

BOSS CACHE · COMPONENTS · SHARDS

Rare Loot

Boss caches announce their actual Component and Shard quantities; pending drops are credited before the arena resets.